![]() See attached video for the workaround that is needed to fix each one.īroken: version: 2. See attached screenshot of the problem material in Unity. I would expect the base color to export as pure white whenever a texture node is connected to it, so that there is no unexpected non-texture tinting. ![]() ![]() However, when exporting, the base color is still used instead of white.Įxact steps for others to reproduce the errorĪs a workaround for every single object before exporting, I need to disconnect the Base Color texture node, set the Base Color to white, then re-connect the Base Color texture node. The "Base Color" property of the Principled BSDF shader is not shown nor editable when a texture node is linked to the Base Color input. What you wont have is the texture assigned into the diffuse/albedo slot of the Unity standard material. ![]() Graphics card: AMD Radeon Pro 580 OpenGL Engine ATI Technologies Inc. 1 Answer Sorted by: 3 You will get materials attached when you import FBX from Blender into Unity but it will assign unitys standard material/shader. Operating system: Darwin-18.7.0-x86_64-i386-64bit 64 Bits To import or export an FBX in Blender, go to the file menu and find import or export then choose FBX from the respective menu. ![]()
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